
Aside from that, the gameplay really flowed with the map design itself (we'll get to that in a moment) playing a large part in how this map played out. The author, whom I think you should all bow to for creating this work of art, was generally pretty straight forward as it relates to how you moved through the map, except for this one time.

It was a lucky leap off of a platform that finally moved me forward in the game. What brought the score down was that the beginning of the map (before you get the yellow key) was relatively easy on UV and after clearing out the yellow room I had a bit of difficulty figuring out where I needed to go to proceed in the map.

This one is no exception, but it is really, really close.
